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GFX Space • Personal Blog & Publishing Portal

Graphics, Runtimes &
Systems Engineering

Personal technical notes, research papers, and deep dives into computer graphics, game engine runtimes, low-level architectures, and software craft.

[Computer Graphics][Game Runtime][Engine Architecture][Systems Programming]

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Seto

Seto

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Specialized in low-level computer graphics architectures, WebGPU compute pipelines, and real-time shader engineering.

WebGPUWGSLCompute ShadersReal-time Graphics
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